﻿<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup>
    <Filter Include="DIRECT3D">
      <UniqueIdentifier>{92273c13-e202-46f6-8397-c556889d56ec}</UniqueIdentifier>
    </Filter>
    <Filter Include="MEDIA">
      <UniqueIdentifier>{3259d9e6-d0d5-4d85-a72d-fbf1d214b156}</UniqueIdentifier>
    </Filter>
    <Filter Include="MODEL">
      <UniqueIdentifier>{e9af3ecc-c623-4cfc-b624-4d0a5eb976d1}</UniqueIdentifier>
    </Filter>
    <Filter Include="RESOURCES">
      <UniqueIdentifier>{236ae326-24e0-4aa3-8255-c6bb9e41ba71}</UniqueIdentifier>
    </Filter>
    <Filter Include="GAME">
      <UniqueIdentifier>{47fe810e-c35a-4762-bd88-2fed899aab21}</UniqueIdentifier>
    </Filter>
    <Filter Include="GAMEOBJECTS">
      <UniqueIdentifier>{ad1c49dd-0251-4460-9718-5e265f5a0902}</UniqueIdentifier>
    </Filter>
    <Filter Include="UI">
      <UniqueIdentifier>{f92c4a77-4ab6-418e-a531-6e81335451b2}</UniqueIdentifier>
    </Filter>
    <Filter Include="PARTICLES">
      <UniqueIdentifier>{34ed52f3-1482-4535-8233-ca16d91ca8b4}</UniqueIdentifier>
    </Filter>
    <Filter Include="GLOWS">
      <UniqueIdentifier>{08bfa7b2-802e-4294-8f85-9ae417e660a8}</UniqueIdentifier>
    </Filter>
    <Filter Include="SKINNEDMESH">
      <UniqueIdentifier>{c1c25cbb-fc7d-476d-a573-1d099d93df15}</UniqueIdentifier>
    </Filter>
    <Filter Include="PATHFINDING">
      <UniqueIdentifier>{23ee9e29-26fa-4975-bb70-5d5ee5352213}</UniqueIdentifier>
    </Filter>
    <Filter Include="GAMECLIENT">
      <UniqueIdentifier>{7b342e83-092e-4acc-a9b6-cee6bb6dcdcc}</UniqueIdentifier>
    </Filter>
    <Filter Include="CDA">
      <UniqueIdentifier>{5b3dc284-9c7b-4f31-908b-5d4c133a40f3}</UniqueIdentifier>
    </Filter>
    <Filter Include="UTILITIES">
      <UniqueIdentifier>{18b13552-4a57-4e62-86a8-2e753b400caa}</UniqueIdentifier>
    </Filter>
    <Filter Include="ANIMATEDMESH">
      <UniqueIdentifier>{1841cc91-a75c-4f0c-84fb-98225d70ca3f}</UniqueIdentifier>
    </Filter>
    <Filter Include="ITEM">
      <UniqueIdentifier>{a22a17b1-1cff-44d7-8db1-2b30579b70c9}</UniqueIdentifier>
    </Filter>
    <Filter Include="EFFECTS">
      <UniqueIdentifier>{814dc99c-9877-4e3f-9d08-8dac595386c4}</UniqueIdentifier>
    </Filter>
    <Filter Include="SCENE">
      <UniqueIdentifier>{aa990164-28e9-43dd-b57f-0e4267023202}</UniqueIdentifier>
    </Filter>
    <Filter Include="NAMES">
      <UniqueIdentifier>{0c8ce24d-1ba9-4d82-93ec-c14927abd24d}</UniqueIdentifier>
    </Filter>
    <Filter Include="LEVEL">
      <UniqueIdentifier>{5069a580-ea0a-4c9e-bd2d-f033ccd2f060}</UniqueIdentifier>
    </Filter>
    <Filter Include="OBJECTS">
      <UniqueIdentifier>{63a618d8-02a0-4805-8696-cc90fc5f29cc}</UniqueIdentifier>
    </Filter>
    <Filter Include="MENU">
      <UniqueIdentifier>{b89b8d1f-8b16-4225-baa7-9552fb1bb0a3}</UniqueIdentifier>
    </Filter>
    <Filter Include="MENU\SUBMENUS">
      <UniqueIdentifier>{dc6c143e-7985-4c76-8b9e-4228517170a2}</UniqueIdentifier>
    </Filter>
    <Filter Include="IO">
      <UniqueIdentifier>{f6ef9231-a5a1-4538-97a7-563170a50ab9}</UniqueIdentifier>
    </Filter>
    <Filter Include="CHARACTER">
      <UniqueIdentifier>{71fce8a9-095f-4190-9519-091397152a46}</UniqueIdentifier>
    </Filter>
    <Filter Include="POSITIONALAUDIO">
      <UniqueIdentifier>{7cffd3a5-6698-43fc-997e-79c2a01b7503}</UniqueIdentifier>
    </Filter>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="DIRECT3D\d3denumeration.cpp">
      <Filter>DIRECT3D</Filter>
    </ClCompile>
    <ClCompile Include="DIRECT3D\dx8app.cpp">
      <Filter>DIRECT3D</Filter>
    </ClCompile>
    <ClCompile Include="Direct3d\getdxver.cpp">
      <Filter>DIRECT3D</Filter>
    </ClCompile>
    <ClCompile Include="MEDIA\bitmap.cpp">
      <Filter>MEDIA</Filter>
    </ClCompile>
    <ClCompile Include="Media\cubemap.cpp">
      <Filter>MEDIA</Filter>
    </ClCompile>
    <ClCompile Include="MEDIA\material.cpp">
      <Filter>MEDIA</Filter>
    </ClCompile>
    <ClCompile Include="MEDIA\movie.cpp">
      <Filter>MEDIA</Filter>
    </ClCompile>
    <ClCompile Include="MEDIA\refmanager.cpp">
      <Filter>MEDIA</Filter>
    </ClCompile>
    <ClCompile Include="MEDIA\soundmanager.cpp">
      <Filter>MEDIA</Filter>
    </ClCompile>
    <ClCompile Include="Media\texture.cpp">
      <Filter>MEDIA</Filter>
    </ClCompile>
    <ClCompile Include="MODEL\facelist.cpp">
      <Filter>MODEL</Filter>
    </ClCompile>
    <ClCompile Include="MODEL\model.cpp">
      <Filter>MODEL</Filter>
    </ClCompile>
    <ClCompile Include="MODEL\shadowvolume.cpp">
      <Filter>MODEL</Filter>
    </ClCompile>
    <ClCompile Include="MODEL\submodel.cpp">
      <Filter>MODEL</Filter>
    </ClCompile>
    <ClCompile Include="MODEL\submodelsegment.cpp">
      <Filter>MODEL</Filter>
    </ClCompile>
    <ClCompile Include="GAME\game.cpp">
      <Filter>GAME</Filter>
    </ClCompile>
    <ClCompile Include="Game\gamestatemanager.cpp">
      <Filter>GAME</Filter>
    </ClCompile>
    <ClCompile Include="Gameobjects\blurlayer.cpp">
      <Filter>GAMEOBJECTS</Filter>
    </ClCompile>
    <ClCompile Include="GAMEOBJECTS\camera.cpp">
      <Filter>GAMEOBJECTS</Filter>
    </ClCompile>
    <ClCompile Include="GAMEOBJECTS\fillshadow.cpp">
      <Filter>GAMEOBJECTS</Filter>
    </ClCompile>
    <ClCompile Include="Gameobjects\genericmodel.cpp">
      <Filter>GAMEOBJECTS</Filter>
    </ClCompile>
    <ClCompile Include="GAMEOBJECTS\lightmanager.cpp">
      <Filter>GAMEOBJECTS</Filter>
    </ClCompile>
    <ClCompile Include="Gameobjects\screenfade.cpp">
      <Filter>GAMEOBJECTS</Filter>
    </ClCompile>
    <ClCompile Include="Ui\button.cpp">
      <Filter>UI</Filter>
    </ClCompile>
    <ClCompile Include="Ui\sprite.cpp">
      <Filter>UI</Filter>
    </ClCompile>
    <ClCompile Include="UI\text.cpp">
      <Filter>UI</Filter>
    </ClCompile>
    <ClCompile Include="Particles\particlemanager.cpp">
      <Filter>PARTICLES</Filter>
    </ClCompile>
    <ClCompile Include="Particles\particlesystem.cpp">
      <Filter>PARTICLES</Filter>
    </ClCompile>
    <ClCompile Include="Glows\glowmanager.cpp">
      <Filter>GLOWS</Filter>
    </ClCompile>
    <ClCompile Include="Glows\glowsystem.cpp">
      <Filter>GLOWS</Filter>
    </ClCompile>
    <ClCompile Include="Skinnedmesh\skinnedanimation.cpp">
      <Filter>SKINNEDMESH</Filter>
    </ClCompile>
    <ClCompile Include="Skinnedmesh\skinnedgeometry.cpp">
      <Filter>SKINNEDMESH</Filter>
    </ClCompile>
    <ClCompile Include="Skinnedmesh\skinnedmesh.cpp">
      <Filter>SKINNEDMESH</Filter>
    </ClCompile>
    <ClCompile Include="Skinnedmesh\skinnedmeshsegment.cpp">
      <Filter>SKINNEDMESH</Filter>
    </ClCompile>
    <ClCompile Include="Skinnedmesh\skinnedsubmesh.cpp">
      <Filter>SKINNEDMESH</Filter>
    </ClCompile>
    <ClCompile Include="Pathfinding\astar.cpp">
      <Filter>PATHFINDING</Filter>
    </ClCompile>
    <ClCompile Include="Gameclient\bottommenu.cpp">
      <Filter>GAMECLIENT</Filter>
    </ClCompile>
    <ClCompile Include="Gameclient\buysellmenu.cpp">
      <Filter>GAMECLIENT</Filter>
    </ClCompile>
    <ClCompile Include="Gameclient\confirmmenu.cpp">
      <Filter>GAMECLIENT</Filter>
    </ClCompile>
    <ClCompile Include="Gameclient\enchantmenu.cpp">
      <Filter>GAMECLIENT</Filter>
    </ClCompile>
    <ClCompile Include="Gameclient\fatemenu.cpp">
      <Filter>GAMECLIENT</Filter>
    </ClCompile>
    <ClCompile Include="Gameclient\gameclient.cpp">
      <Filter>GAMECLIENT</Filter>
    </ClCompile>
    <ClCompile Include="Gameclient\gameoptionsmenu.cpp">
      <Filter>GAMECLIENT</Filter>
    </ClCompile>
    <ClCompile Include="Gameclient\gameui.cpp">
      <Filter>GAMECLIENT</Filter>
    </ClCompile>
    <ClCompile Include="Gameclient\helpmenu.cpp">
      <Filter>GAMECLIENT</Filter>
    </ClCompile>
    <ClCompile Include="Gameclient\inventorymenu.cpp">
      <Filter>GAMECLIENT</Filter>
    </ClCompile>
    <ClCompile Include="Gameclient\journalmenu.cpp">
      <Filter>GAMECLIENT</Filter>
    </ClCompile>
    <ClCompile Include="main.cpp">
      <Filter>GAMECLIENT</Filter>
    </ClCompile>
    <ClCompile Include="Gameclient\messagemenu.cpp">
      <Filter>GAMECLIENT</Filter>
    </ClCompile>
    <ClCompile Include="Gameclient\petinventorymenu.cpp">
      <Filter>GAMECLIENT</Filter>
    </ClCompile>
    <ClCompile Include="Gameclient\petsellinventorymenu.cpp">
      <Filter>GAMECLIENT</Filter>
    </ClCompile>
    <ClCompile Include="Gameclient\petstatsmenu.cpp">
      <Filter>GAMECLIENT</Filter>
    </ClCompile>
    <ClCompile Include="Gameclient\questdescriptions.cpp">
      <Filter>GAMECLIENT</Filter>
    </ClCompile>
    <ClCompile Include="Gameclient\questmenu.cpp">
      <Filter>GAMECLIENT</Filter>
    </ClCompile>
    <ClCompile Include="Gameclient\skillmenu.cpp">
      <Filter>GAMECLIENT</Filter>
    </ClCompile>
    <ClCompile Include="Gameclient\spellmenu.cpp">
      <Filter>GAMECLIENT</Filter>
    </ClCompile>
    <ClCompile Include="Gameclient\statsmenu.cpp">
      <Filter>GAMECLIENT</Filter>
    </ClCompile>
    <ClCompile Include="Gameclient\templatemanifest.cpp">
      <Filter>GAMECLIENT</Filter>
    </ClCompile>
    <ClCompile Include="Gameclient\tipmenu.cpp">
      <Filter>GAMECLIENT</Filter>
    </ClCompile>
    <ClCompile Include="Gameclient\tips.cpp">
      <Filter>GAMECLIENT</Filter>
    </ClCompile>
    <ClCompile Include="Cda\cdamanager.cpp">
      <Filter>CDA</Filter>
    </ClCompile>
    <ClCompile Include="UTILITIES\capabilities.cpp">
      <Filter>UTILITIES</Filter>
    </ClCompile>
    <ClCompile Include="Utilities\datafile.cpp">
      <Filter>UTILITIES</Filter>
    </ClCompile>
    <ClCompile Include="UTILITIES\loadlocalizedstring.cpp">
      <Filter>UTILITIES</Filter>
    </ClCompile>
    <ClCompile Include="UTILITIES\math3D.cpp">
      <Filter>UTILITIES</Filter>
    </ClCompile>
    <ClCompile Include="Utilities\randomizer.cpp">
      <Filter>UTILITIES</Filter>
    </ClCompile>
    <ClCompile Include="Utilities\SaveFile.cpp">
      <Filter>UTILITIES</Filter>
    </ClCompile>
    <ClCompile Include="UTILITIES\settings.cpp">
      <Filter>UTILITIES</Filter>
    </ClCompile>
    <ClCompile Include="Utilities\Spawn.cpp">
      <Filter>UTILITIES</Filter>
    </ClCompile>
    <ClCompile Include="UTILITIES\StatsAndAchievements.cpp">
      <Filter>UTILITIES</Filter>
    </ClCompile>
    <ClCompile Include="UTILITIES\textfile.cpp">
      <Filter>UTILITIES</Filter>
    </ClCompile>
    <ClCompile Include="UTILITIES\UserLocaleInfo.cpp">
      <Filter>UTILITIES</Filter>
    </ClCompile>
    <ClCompile Include="UTILITIES\utilities.cpp">
      <Filter>UTILITIES</Filter>
    </ClCompile>
    <ClCompile Include="Utilities\vistafileutilities.cpp">
      <Filter>UTILITIES</Filter>
    </ClCompile>
    <ClCompile Include="ANIMATEDMESH\animatedgeometry.cpp">
      <Filter>ANIMATEDMESH</Filter>
    </ClCompile>
    <ClCompile Include="ANIMATEDMESH\animatedmesh.cpp">
      <Filter>ANIMATEDMESH</Filter>
    </ClCompile>
    <ClCompile Include="ANIMATEDMESH\animatedmeshsegment.cpp">
      <Filter>ANIMATEDMESH</Filter>
    </ClCompile>
    <ClCompile Include="ANIMATEDMESH\animatedsubmesh.cpp">
      <Filter>ANIMATEDMESH</Filter>
    </ClCompile>
    <ClCompile Include="Item\item.cpp">
      <Filter>ITEM</Filter>
    </ClCompile>
    <ClCompile Include="Item\itemblank.cpp">
      <Filter>ITEM</Filter>
    </ClCompile>
    <ClCompile Include="Item\itemgold.cpp">
      <Filter>ITEM</Filter>
    </ClCompile>
    <ClCompile Include="Item\itemtemplate.cpp">
      <Filter>ITEM</Filter>
    </ClCompile>
    <ClCompile Include="Item\spelltemplate.cpp">
      <Filter>ITEM</Filter>
    </ClCompile>
    <ClCompile Include="SCENE\collisionscene.cpp">
      <Filter>SCENE</Filter>
    </ClCompile>
    <ClCompile Include="SCENE\scene.cpp">
      <Filter>SCENE</Filter>
    </ClCompile>
    <ClCompile Include="SCENE\subscene.cpp">
      <Filter>SCENE</Filter>
    </ClCompile>
    <ClCompile Include="SCENE\subscenesegment.cpp">
      <Filter>SCENE</Filter>
    </ClCompile>
    <ClCompile Include="Names\namegenerator.cpp">
      <Filter>NAMES</Filter>
    </ClCompile>
    <ClCompile Include="Level\level.cpp">
      <Filter>LEVEL</Filter>
    </ClCompile>
    <ClCompile Include="Level\levelcollision.cpp">
      <Filter>LEVEL</Filter>
    </ClCompile>
    <ClCompile Include="Level\levelhistory.cpp">
      <Filter>LEVEL</Filter>
    </ClCompile>
    <ClCompile Include="Level\levelmesh.cpp">
      <Filter>LEVEL</Filter>
    </ClCompile>
    <ClCompile Include="Level\levelmeshpatch.cpp">
      <Filter>LEVEL</Filter>
    </ClCompile>
    <ClCompile Include="Level\levelprop.cpp">
      <Filter>LEVEL</Filter>
    </ClCompile>
    <ClCompile Include="Level\maze.cpp">
      <Filter>LEVEL</Filter>
    </ClCompile>
    <ClCompile Include="Level\modeltemplate.cpp">
      <Filter>LEVEL</Filter>
    </ClCompile>
    <ClCompile Include="Level\template.cpp">
      <Filter>LEVEL</Filter>
    </ClCompile>
    <ClCompile Include="Objects\curve.cpp">
      <Filter>OBJECTS</Filter>
    </ClCompile>
    <ClCompile Include="OBJECTS\path.cpp">
      <Filter>OBJECTS</Filter>
    </ClCompile>
    <ClCompile Include="Menu\dropdown.cpp">
      <Filter>MENU</Filter>
    </ClCompile>
    <ClCompile Include="Menu\loadingmenu.cpp">
      <Filter>MENU</Filter>
    </ClCompile>
    <ClCompile Include="Menu\menu.cpp">
      <Filter>MENU</Filter>
    </ClCompile>
    <ClCompile Include="Menu\menumanager.cpp">
      <Filter>MENU</Filter>
    </ClCompile>
    <ClCompile Include="Menu\Submenus\ancestordifficultymenu.cpp">
      <Filter>MENU\SUBMENUS</Filter>
    </ClCompile>
    <ClCompile Include="Menu\Submenus\ancestormenu.cpp">
      <Filter>MENU\SUBMENUS</Filter>
    </ClCompile>
    <ClCompile Include="Menu\Submenus\ancestorpetmenu.cpp">
      <Filter>MENU\SUBMENUS</Filter>
    </ClCompile>
    <ClCompile Include="Menu\Submenus\continuegamemenu.cpp">
      <Filter>MENU\SUBMENUS</Filter>
    </ClCompile>
    <ClCompile Include="Menu\Submenus\creditsmenu.cpp">
      <Filter>MENU\SUBMENUS</Filter>
    </ClCompile>
    <ClCompile Include="Menu\Submenus\difficultymenu.cpp">
      <Filter>MENU\SUBMENUS</Filter>
    </ClCompile>
    <ClCompile Include="Menu\Submenus\intromenu.cpp">
      <Filter>MENU\SUBMENUS</Filter>
    </ClCompile>
    <ClCompile Include="Menu\Submenus\introquestmenu.cpp">
      <Filter>MENU\SUBMENUS</Filter>
    </ClCompile>
    <ClCompile Include="Menu\Submenus\logomenu.cpp">
      <Filter>MENU\SUBMENUS</Filter>
    </ClCompile>
    <ClCompile Include="Menu\Submenus\mainmenu.cpp">
      <Filter>MENU\SUBMENUS</Filter>
    </ClCompile>
    <ClCompile Include="Menu\Submenus\newgamemenu.cpp">
      <Filter>MENU\SUBMENUS</Filter>
    </ClCompile>
    <ClCompile Include="Menu\Submenus\newpetmenu.cpp">
      <Filter>MENU\SUBMENUS</Filter>
    </ClCompile>
    <ClCompile Include="Menu\Submenus\optionsmenu.cpp">
      <Filter>MENU\SUBMENUS</Filter>
    </ClCompile>
    <ClCompile Include="Menu\Submenus\retiremenu.cpp">
      <Filter>MENU\SUBMENUS</Filter>
    </ClCompile>
    <ClCompile Include="Io\joystick.cpp">
      <Filter>IO</Filter>
    </ClCompile>
    <ClCompile Include="Io\keyhandler.cpp">
      <Filter>IO</Filter>
    </ClCompile>
    <ClCompile Include="Io\mousehandler.cpp">
      <Filter>IO</Filter>
    </ClCompile>
    <ClCompile Include="Character\character.cpp">
      <Filter>CHARACTER</Filter>
    </ClCompile>
    <ClCompile Include="Character\charactertemplate.cpp">
      <Filter>CHARACTER</Filter>
    </ClCompile>
    <ClCompile Include="Character\gamesave.cpp">
      <Filter>CHARACTER</Filter>
    </ClCompile>
    <ClCompile Include="Character\inventory.cpp">
      <Filter>CHARACTER</Filter>
    </ClCompile>
    <ClCompile Include="Character\monster.cpp">
      <Filter>CHARACTER</Filter>
    </ClCompile>
    <ClCompile Include="Character\player.cpp">
      <Filter>CHARACTER</Filter>
    </ClCompile>
    <ClCompile Include="Positionalaudio\positionalaudiomanager.cpp">
      <Filter>POSITIONALAUDIO</Filter>
    </ClCompile>
    <ClCompile Include="stdafx.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="DIRECT3D\d3denumeration.h">
      <Filter>DIRECT3D</Filter>
    </ClInclude>
    <ClInclude Include="DIRECT3D\d3dsettings.h">
      <Filter>DIRECT3D</Filter>
    </ClInclude>
    <ClInclude Include="DIRECT3D\dx8app.h">
      <Filter>DIRECT3D</Filter>
    </ClInclude>
    <ClInclude Include="Direct3d\getdxver.h">
      <Filter>DIRECT3D</Filter>
    </ClInclude>
    <ClInclude Include="MEDIA\bitmap.h">
      <Filter>MEDIA</Filter>
    </ClInclude>
    <ClInclude Include="Media\cubemap.h">
      <Filter>MEDIA</Filter>
    </ClInclude>
    <ClInclude Include="MEDIA\material.h">
      <Filter>MEDIA</Filter>
    </ClInclude>
    <ClInclude Include="Media\materialconstants.h">
      <Filter>MEDIA</Filter>
    </ClInclude>
    <ClInclude Include="MEDIA\movie.h">
      <Filter>MEDIA</Filter>
    </ClInclude>
    <ClInclude Include="MEDIA\refmanager.h">
      <Filter>MEDIA</Filter>
    </ClInclude>
    <ClInclude Include="MEDIA\soundmanager.h">
      <Filter>MEDIA</Filter>
    </ClInclude>
    <ClInclude Include="Media\texture.h">
      <Filter>MEDIA</Filter>
    </ClInclude>
    <ClInclude Include="MODEL\facelist.h">
      <Filter>MODEL</Filter>
    </ClInclude>
    <ClInclude Include="MODEL\model.h">
      <Filter>MODEL</Filter>
    </ClInclude>
    <ClInclude Include="MODEL\shadowvolume.h">
      <Filter>MODEL</Filter>
    </ClInclude>
    <ClInclude Include="MODEL\submodel.h">
      <Filter>MODEL</Filter>
    </ClInclude>
    <ClInclude Include="MODEL\submodelsegment.h">
      <Filter>MODEL</Filter>
    </ClInclude>
    <ClInclude Include="RESOURCES\resources.h">
      <Filter>RESOURCES</Filter>
    </ClInclude>
    <ClInclude Include="GAME\game.h">
      <Filter>GAME</Filter>
    </ClInclude>
    <ClInclude Include="Game\gameconstants.h">
      <Filter>GAME</Filter>
    </ClInclude>
    <ClInclude Include="Game\gamestatemanager.h">
      <Filter>GAME</Filter>
    </ClInclude>
    <ClInclude Include="Game\gamestates.h">
      <Filter>GAME</Filter>
    </ClInclude>
    <ClInclude Include="Gameobjects\blurlayer.h">
      <Filter>GAMEOBJECTS</Filter>
    </ClInclude>
    <ClInclude Include="GAMEOBJECTS\camera.h">
      <Filter>GAMEOBJECTS</Filter>
    </ClInclude>
    <ClInclude Include="GAMEOBJECTS\fillshadow.h">
      <Filter>GAMEOBJECTS</Filter>
    </ClInclude>
    <ClInclude Include="Gameobjects\genericmodel.h">
      <Filter>GAMEOBJECTS</Filter>
    </ClInclude>
    <ClInclude Include="GAMEOBJECTS\lightmanager.h">
      <Filter>GAMEOBJECTS</Filter>
    </ClInclude>
    <ClInclude Include="Gameobjects\screenfade.h">
      <Filter>GAMEOBJECTS</Filter>
    </ClInclude>
    <ClInclude Include="Gameobjects\soundbank.h">
      <Filter>GAMEOBJECTS</Filter>
    </ClInclude>
    <ClInclude Include="Ui\button.h">
      <Filter>UI</Filter>
    </ClInclude>
    <ClInclude Include="UI\fontmetric.h">
      <Filter>UI</Filter>
    </ClInclude>
    <ClInclude Include="Ui\sprite.h">
      <Filter>UI</Filter>
    </ClInclude>
    <ClInclude Include="UI\text.h">
      <Filter>UI</Filter>
    </ClInclude>
    <ClInclude Include="Particles\particlemanager.h">
      <Filter>PARTICLES</Filter>
    </ClInclude>
    <ClInclude Include="Particles\particlesystem.h">
      <Filter>PARTICLES</Filter>
    </ClInclude>
    <ClInclude Include="Glows\glowmanager.h">
      <Filter>GLOWS</Filter>
    </ClInclude>
    <ClInclude Include="Glows\glowsystem.h">
      <Filter>GLOWS</Filter>
    </ClInclude>
    <ClInclude Include="Skinnedmesh\activeskinnedanimation.h">
      <Filter>SKINNEDMESH</Filter>
    </ClInclude>
    <ClInclude Include="Skinnedmesh\bone.h">
      <Filter>SKINNEDMESH</Filter>
    </ClInclude>
    <ClInclude Include="Skinnedmesh\pose.h">
      <Filter>SKINNEDMESH</Filter>
    </ClInclude>
    <ClInclude Include="Skinnedmesh\skeleton.h">
      <Filter>SKINNEDMESH</Filter>
    </ClInclude>
    <ClInclude Include="Skinnedmesh\skinnedanimation.h">
      <Filter>SKINNEDMESH</Filter>
    </ClInclude>
    <ClInclude Include="Skinnedmesh\skinnedgeometry.h">
      <Filter>SKINNEDMESH</Filter>
    </ClInclude>
    <ClInclude Include="Skinnedmesh\skinnedmesh.h">
      <Filter>SKINNEDMESH</Filter>
    </ClInclude>
    <ClInclude Include="Skinnedmesh\skinnedmeshsegment.h">
      <Filter>SKINNEDMESH</Filter>
    </ClInclude>
    <ClInclude Include="Skinnedmesh\skinnedsubmesh.h">
      <Filter>SKINNEDMESH</Filter>
    </ClInclude>
    <ClInclude Include="Skinnedmesh\weightedvertex.h">
      <Filter>SKINNEDMESH</Filter>
    </ClInclude>
    <ClInclude Include="Pathfinding\astar.h">
      <Filter>PATHFINDING</Filter>
    </ClInclude>
    <ClInclude Include="Gameclient\bottommenu.h">
      <Filter>GAMECLIENT</Filter>
    </ClInclude>
    <ClInclude Include="Gameclient\buysellmenu.h">
      <Filter>GAMECLIENT</Filter>
    </ClInclude>
    <ClInclude Include="Gameclient\confirmmenu.h">
      <Filter>GAMECLIENT</Filter>
    </ClInclude>
    <ClInclude Include="Gameclient\demorules.h">
      <Filter>GAMECLIENT</Filter>
    </ClInclude>
    <ClInclude Include="Gameclient\enchantmenu.h">
      <Filter>GAMECLIENT</Filter>
    </ClInclude>
    <ClInclude Include="Gameclient\fatemenu.h">
      <Filter>GAMECLIENT</Filter>
    </ClInclude>
    <ClInclude Include="Gameclient\gameclient.h">
      <Filter>GAMECLIENT</Filter>
    </ClInclude>
    <ClInclude Include="Gameclient\gameoptionsmenu.h">
      <Filter>GAMECLIENT</Filter>
    </ClInclude>
    <ClInclude Include="Gameclient\gamerules.h">
      <Filter>GAMECLIENT</Filter>
    </ClInclude>
    <ClInclude Include="Gameclient\gameui.h">
      <Filter>GAMECLIENT</Filter>
    </ClInclude>
    <ClInclude Include="Gameclient\helpmenu.h">
      <Filter>GAMECLIENT</Filter>
    </ClInclude>
    <ClInclude Include="Gameclient\inventorymenu.h">
      <Filter>GAMECLIENT</Filter>
    </ClInclude>
    <ClInclude Include="Gameclient\journalmenu.h">
      <Filter>GAMECLIENT</Filter>
    </ClInclude>
    <ClInclude Include="Gameclient\messagemenu.h">
      <Filter>GAMECLIENT</Filter>
    </ClInclude>
    <ClInclude Include="Gameclient\petinventorymenu.h">
      <Filter>GAMECLIENT</Filter>
    </ClInclude>
    <ClInclude Include="Gameclient\petsellinventorymenu.h">
      <Filter>GAMECLIENT</Filter>
    </ClInclude>
    <ClInclude Include="Gameclient\petstatsmenu.h">
      <Filter>GAMECLIENT</Filter>
    </ClInclude>
    <ClInclude Include="Gameclient\quest.h">
      <Filter>GAMECLIENT</Filter>
    </ClInclude>
    <ClInclude Include="Gameclient\questdescriptions.h">
      <Filter>GAMECLIENT</Filter>
    </ClInclude>
    <ClInclude Include="Gameclient\questmenu.h">
      <Filter>GAMECLIENT</Filter>
    </ClInclude>
    <ClInclude Include="Gameclient\skillmenu.h">
      <Filter>GAMECLIENT</Filter>
    </ClInclude>
    <ClInclude Include="Gameclient\spellmenu.h">
      <Filter>GAMECLIENT</Filter>
    </ClInclude>
    <ClInclude Include="Gameclient\statsmenu.h">
      <Filter>GAMECLIENT</Filter>
    </ClInclude>
    <ClInclude Include="Gameclient\templatemanifest.h">
      <Filter>GAMECLIENT</Filter>
    </ClInclude>
    <ClInclude Include="Gameclient\tipmenu.h">
      <Filter>GAMECLIENT</Filter>
    </ClInclude>
    <ClInclude Include="Gameclient\tips.h">
      <Filter>GAMECLIENT</Filter>
    </ClInclude>
    <ClInclude Include="Cda\cdamanager.h">
      <Filter>CDA</Filter>
    </ClInclude>
    <ClInclude Include="UTILITIES\capabilities.h">
      <Filter>UTILITIES</Filter>
    </ClInclude>
    <ClInclude Include="UTILITIES\constants.h">
      <Filter>UTILITIES</Filter>
    </ClInclude>
    <ClInclude Include="UTILITIES\cullingbounds.h">
      <Filter>UTILITIES</Filter>
    </ClInclude>
    <ClInclude Include="Utilities\datafile.h">
      <Filter>UTILITIES</Filter>
    </ClInclude>
    <ClInclude Include="UTILITIES\frustum.h">
      <Filter>UTILITIES</Filter>
    </ClInclude>
    <ClInclude Include="UTILITIES\llist.h">
      <Filter>UTILITIES</Filter>
    </ClInclude>
    <ClInclude Include="UTILITIES\loadlocalizedstring.h">
      <Filter>UTILITIES</Filter>
    </ClInclude>
    <ClInclude Include="UTILITIES\macros.h">
      <Filter>UTILITIES</Filter>
    </ClInclude>
    <ClInclude Include="UTILITIES\math3D.h">
      <Filter>UTILITIES</Filter>
    </ClInclude>
    <ClInclude Include="UTILITIES\octree.h">
      <Filter>UTILITIES</Filter>
    </ClInclude>
    <ClInclude Include="UTILITIES\quadtree.h">
      <Filter>UTILITIES</Filter>
    </ClInclude>
    <ClInclude Include="Utilities\randomizer.h">
      <Filter>UTILITIES</Filter>
    </ClInclude>
    <ClInclude Include="Utilities\SaveFile.h">
      <Filter>UTILITIES</Filter>
    </ClInclude>
    <ClInclude Include="UTILITIES\settings.h">
      <Filter>UTILITIES</Filter>
    </ClInclude>
    <ClInclude Include="Utilities\Spawn.h">
      <Filter>UTILITIES</Filter>
    </ClInclude>
    <ClInclude Include="UTILITIES\StatsAndAchievements.h">
      <Filter>UTILITIES</Filter>
    </ClInclude>
    <ClInclude Include="UTILITIES\textfile.h">
      <Filter>UTILITIES</Filter>
    </ClInclude>
    <ClInclude Include="UTILITIES\UserLocaleInfo.h">
      <Filter>UTILITIES</Filter>
    </ClInclude>
    <ClInclude Include="UTILITIES\utilities.h">
      <Filter>UTILITIES</Filter>
    </ClInclude>
    <ClInclude Include="UTILITIES\vertexdefinitions.h">
      <Filter>UTILITIES</Filter>
    </ClInclude>
    <ClInclude Include="Utilities\vistafileutilities.h">
      <Filter>UTILITIES</Filter>
    </ClInclude>
    <ClInclude Include="ANIMATEDMESH\activeanimation.h">
      <Filter>ANIMATEDMESH</Filter>
    </ClInclude>
    <ClInclude Include="ANIMATEDMESH\animatedgeometry.h">
      <Filter>ANIMATEDMESH</Filter>
    </ClInclude>
    <ClInclude Include="ANIMATEDMESH\animatedmesh.h">
      <Filter>ANIMATEDMESH</Filter>
    </ClInclude>
    <ClInclude Include="ANIMATEDMESH\animatedmeshsegment.h">
      <Filter>ANIMATEDMESH</Filter>
    </ClInclude>
    <ClInclude Include="ANIMATEDMESH\animatedsubmesh.h">
      <Filter>ANIMATEDMESH</Filter>
    </ClInclude>
    <ClInclude Include="ANIMATEDMESH\animation.h">
      <Filter>ANIMATEDMESH</Filter>
    </ClInclude>
    <ClInclude Include="ANIMATEDMESH\tag.h">
      <Filter>ANIMATEDMESH</Filter>
    </ClInclude>
    <ClInclude Include="Item\effect.h">
      <Filter>ITEM</Filter>
    </ClInclude>
    <ClInclude Include="Item\item.h">
      <Filter>ITEM</Filter>
    </ClInclude>
    <ClInclude Include="Item\itemblank.h">
      <Filter>ITEM</Filter>
    </ClInclude>
    <ClInclude Include="Item\itemgold.h">
      <Filter>ITEM</Filter>
    </ClInclude>
    <ClInclude Include="Item\itemtemplate.h">
      <Filter>ITEM</Filter>
    </ClInclude>
    <ClInclude Include="Item\spelltemplate.h">
      <Filter>ITEM</Filter>
    </ClInclude>
    <ClInclude Include="Effects\arrowtrail.h">
      <Filter>EFFECTS</Filter>
    </ClInclude>
    <ClInclude Include="Effects\eventtext.h">
      <Filter>EFFECTS</Filter>
    </ClInclude>
    <ClInclude Include="Effects\sfx.h">
      <Filter>EFFECTS</Filter>
    </ClInclude>
    <ClInclude Include="SCENE\collisionscene.h">
      <Filter>SCENE</Filter>
    </ClInclude>
    <ClInclude Include="SCENE\scene.h">
      <Filter>SCENE</Filter>
    </ClInclude>
    <ClInclude Include="SCENE\sceneoctree.h">
      <Filter>SCENE</Filter>
    </ClInclude>
    <ClInclude Include="SCENE\scenequadtree.h">
      <Filter>SCENE</Filter>
    </ClInclude>
    <ClInclude Include="SCENE\subscene.h">
      <Filter>SCENE</Filter>
    </ClInclude>
    <ClInclude Include="SCENE\subscenesegment.h">
      <Filter>SCENE</Filter>
    </ClInclude>
    <ClInclude Include="Names\namegenerator.h">
      <Filter>NAMES</Filter>
    </ClInclude>
    <ClInclude Include="Level\level.h">
      <Filter>LEVEL</Filter>
    </ClInclude>
    <ClInclude Include="Level\levelcollision.h">
      <Filter>LEVEL</Filter>
    </ClInclude>
    <ClInclude Include="Level\levelhistory.h">
      <Filter>LEVEL</Filter>
    </ClInclude>
    <ClInclude Include="Level\levelmesh.h">
      <Filter>LEVEL</Filter>
    </ClInclude>
    <ClInclude Include="Level\levelmeshpatch.h">
      <Filter>LEVEL</Filter>
    </ClInclude>
    <ClInclude Include="Level\levelprop.h">
      <Filter>LEVEL</Filter>
    </ClInclude>
    <ClInclude Include="Level\levelquadtree.h">
      <Filter>LEVEL</Filter>
    </ClInclude>
    <ClInclude Include="Level\maze.h">
      <Filter>LEVEL</Filter>
    </ClInclude>
    <ClInclude Include="Level\modeltemplate.h">
      <Filter>LEVEL</Filter>
    </ClInclude>
    <ClInclude Include="Level\template.h">
      <Filter>LEVEL</Filter>
    </ClInclude>
    <ClInclude Include="Objects\curve.h">
      <Filter>OBJECTS</Filter>
    </ClInclude>
    <ClInclude Include="OBJECTS\datalight.h">
      <Filter>OBJECTS</Filter>
    </ClInclude>
    <ClInclude Include="OBJECTS\datapoint.h">
      <Filter>OBJECTS</Filter>
    </ClInclude>
    <ClInclude Include="OBJECTS\path.h">
      <Filter>OBJECTS</Filter>
    </ClInclude>
    <ClInclude Include="Menu\dropdown.h">
      <Filter>MENU</Filter>
    </ClInclude>
    <ClInclude Include="Menu\loadingmenu.h">
      <Filter>MENU</Filter>
    </ClInclude>
    <ClInclude Include="Menu\menu.h">
      <Filter>MENU</Filter>
    </ClInclude>
    <ClInclude Include="Menu\menumanager.h">
      <Filter>MENU</Filter>
    </ClInclude>
    <ClInclude Include="Menu\Submenus\ancestordifficultymenu.h">
      <Filter>MENU\SUBMENUS</Filter>
    </ClInclude>
    <ClInclude Include="Menu\Submenus\ancestormenu.h">
      <Filter>MENU\SUBMENUS</Filter>
    </ClInclude>
    <ClInclude Include="Menu\Submenus\ancestorpetmenu.h">
      <Filter>MENU\SUBMENUS</Filter>
    </ClInclude>
    <ClInclude Include="Menu\Submenus\continuegamemenu.h">
      <Filter>MENU\SUBMENUS</Filter>
    </ClInclude>
    <ClInclude Include="Menu\Submenus\creditsmenu.h">
      <Filter>MENU\SUBMENUS</Filter>
    </ClInclude>
    <ClInclude Include="Menu\Submenus\difficultymenu.h">
      <Filter>MENU\SUBMENUS</Filter>
    </ClInclude>
    <ClInclude Include="Menu\Submenus\intromenu.h">
      <Filter>MENU\SUBMENUS</Filter>
    </ClInclude>
    <ClInclude Include="Menu\Submenus\introquestmenu.h">
      <Filter>MENU\SUBMENUS</Filter>
    </ClInclude>
    <ClInclude Include="Menu\Submenus\logomenu.h">
      <Filter>MENU\SUBMENUS</Filter>
    </ClInclude>
    <ClInclude Include="Menu\Submenus\mainmenu.h">
      <Filter>MENU\SUBMENUS</Filter>
    </ClInclude>
    <ClInclude Include="Menu\Submenus\newgamemenu.h">
      <Filter>MENU\SUBMENUS</Filter>
    </ClInclude>
    <ClInclude Include="Menu\Submenus\newpetmenu.h">
      <Filter>MENU\SUBMENUS</Filter>
    </ClInclude>
    <ClInclude Include="Menu\Submenus\optionsmenu.h">
      <Filter>MENU\SUBMENUS</Filter>
    </ClInclude>
    <ClInclude Include="Menu\Submenus\retiremenu.h">
      <Filter>MENU\SUBMENUS</Filter>
    </ClInclude>
    <ClInclude Include="Io\joystick.h">
      <Filter>IO</Filter>
    </ClInclude>
    <ClInclude Include="Io\keyhandler.h">
      <Filter>IO</Filter>
    </ClInclude>
    <ClInclude Include="Io\mousehandler.h">
      <Filter>IO</Filter>
    </ClInclude>
    <ClInclude Include="Character\character.h">
      <Filter>CHARACTER</Filter>
    </ClInclude>
    <ClInclude Include="Character\charactertemplate.h">
      <Filter>CHARACTER</Filter>
    </ClInclude>
    <ClInclude Include="Character\gamesave.h">
      <Filter>CHARACTER</Filter>
    </ClInclude>
    <ClInclude Include="Character\inventory.h">
      <Filter>CHARACTER</Filter>
    </ClInclude>
    <ClInclude Include="Character\monster.h">
      <Filter>CHARACTER</Filter>
    </ClInclude>
    <ClInclude Include="Character\player.h">
      <Filter>CHARACTER</Filter>
    </ClInclude>
    <ClInclude Include="Positionalaudio\positionalaudiomanager.h">
      <Filter>POSITIONALAUDIO</Filter>
    </ClInclude>
    <ClInclude Include="resource.h" />
    <ClInclude Include="stdafx.h" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="RESOURCES\WinMain.rc">
      <Filter>RESOURCES</Filter>
    </ResourceCompile>
  </ItemGroup>
  <ItemGroup>
    <Image Include="RESOURCES\icon.ico" />
  </ItemGroup>
  <ItemGroup>
    <None Include="packages.config" />
  </ItemGroup>
</Project>